![]() If a player's respawn anchor is destroyed, if its charges have been exhausted, or if the area around it is made unsuitable for respawning, a message appears saying "You have no home bed or charged Respawn Anchor, or it was obstructed", and the player respawns at the world spawn point. Upon death, the player respawns next to the anchor, and it loses one charge. The respawn anchor does not serve as a backup spawn point to a missing or obstructed bed. Using a charged anchor overrides any other spawn location the player might have had, as with a bed. Each respawn uses up one charge, even if used by another player. Other players can also set their spawn point to the same respawn anchor. A confirmation appears when the player's respawn location is set. The anchor must at least have one charge, and it must be in the Nether. To set the player's spawn location to the respawn anchor they must use it, just like one does with a bed. Each glowstone after the first increases the light level by 4, up to a maximum of 15. The first charge makes the respawn anchor glow with a light level of 3. The anchor accepts up to 4 charges, and the charge level is indicated by a dial on the side of the block. ![]() Using a glowstone block (not glowstone dust) on it adds a charge. When crafted, a respawn anchor has no (zero) charge and can't yet be used until charged. Once the block is charged, it can be used to set the player's respawn location. The respawn anchor is used to respawn in the Nether, even if the player leaves the Nether. column1-layer2 has priority over column2-layer1, and column8-layer1 has priority over column1-layer3. ![]() Respawn attempts are made per column for layer1 and layer2, layer3 is used when attempts for all columns fail for layer1 and layer2 e.g. The minimum area required to be valid is 1×2×1. Tile priority in where the anchor looks to respawn the player (with 1 being the highest).
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